Illuxcon

I apologize for not having been as regular on the updates. I will do my best to resolve this.


In charismatic Christiandom, preachers and teachers will sometimes remind the congregation that instead of asking God for more power infusions from the Holy Spirit, they ought to take an account of how many gifts and how much power has already been given (and to then properly apply those) rather than to take what’s already been received for granted. In my art education, I have made the same mistake, of underestimating how much I have already received from my teachers, and instead of trusting God’s faith in me and using what I’ve been given, I had placed my faith in the art education system. This isn’t to say that art education is bad, but I had made an idol out of the system, believing that if I could just complete x amount of courses or programs, I would be able to get a job from it.

Taking my tiny portfolio of 3 whole pieces to Illuxcon was a good test of faith and skill, rewarded with good feedback and encouragement from many artists much better than I. The above images display a fan piece I began back in August in anticipation for the release of Mists of Pandaria, but was delayed in finishing due to school (TAD). Jeremy Wilson impressed on me the importance of having stuff to show around for feedback at Illuxcon, so I ditched all my classes to grind it out (maybe not the best decision from the educational standpoint, but I needed to do it). The top image shows what I thought was the finished product when I brought it to Illuxcon, and the bottom image is the finished version after applying a lot of the feedback I received at Illuxcon.

Illuxcon itself was a wonderful event, and I do not even have the words right now to describe all the cool and awesome things that went on, and the cool and awesome people that I got to meet and befriend. Anyways, I’m going to get back to my drawing so as to apply everything that I’ve learned from the portfolio critiques. Thanks for stopping by.

Wrath of the Emerald Dream

wrath of the emerald dream
revisions (7/19): changed the hand/arm posing
Some more portfolio fan art. RIP old wrath spell animation 2004-2012.

Alternate titles included “It ain’t easy bein’ green” and “Lean Green Killin’ Machine” but such titles also refer to orcs.

I was doing some 2v2 arena with my friend, and I was out of ideas on what to paint, so he said, “draw us pwnin’ some noobs.” Later on we were doing BGs and he swapped characters, from his fire mage to his feral druid, and his druid happened to have a T7 mog on. My initial thumbnail/ideations featured the Dreamwalker druid with some feral spell effects that weren’t green, but as I started painting, I decided to change it, and the old wrath spell would fit really well.

 

Shenanigans.

my dad told me to go get a job.

here’s some stuff i been workin’ on,
the flat shape sketch

and some comp studies

Mr Jack is probably one of the most influential artists for me right now as far as techniques go. His digital markmaking is very painterly, and i think it’s pretty cool. His creature designs are pretty sick too, but no surprise Because that’s what he got hired at Blizzard for (He’s part of Team 1, doing concept art on SC2). go visit his DeviantArt page (mr–jack.deviantart.com) and see if you can find which images i did studies from.

and here’s a batch of figure drawings from this week:
these are probably my best set of figure drawings, really tried to push the dark shape design placement a bit compared to previous sets