I had originally wrote a draft 1600+ words covering the last five years, but then I realized this week it was no longer necessary. All my previous blogs cover the last five years fairly well, but the short of it is that 2012 defined my life in a negative way, and I never forgave myself for spending so much just to re-learn what I had already received for free. I am finally able to let it all go this year.
Finally getting a day job has accelerated this year and I really haven’t made a lot of time for finished work, other than the Blizzard Heroes of the Storm contest piece. Most of my sketches were posted to Instagram as I still haven’t taken time to scan my sketchbook drawings going as far back as October 2014.
My goals for 2016 will be to set up an oil painting space in my room and start working more traditionally hereafter, hopefully achieving a good balance between digital and traditional.
These are some additional images I worked on this past season, mostly sketches and studies. The Tyrael concept was based on WoW T2 Paladin armor, intended for Heroes of the Storm. The 3rd was a photo study from USASOC’s flickr account. The 4th was a virtual plein air exercise.
Here are two works in progress. The first is a continuation of the LMS fan art from the last post. The second is a fan art based on a quote by a professional SC2 player. Earlier this week I considered re-enlisting in the army, but then I saw the World of Warcraft TCG Facebook page update featuring new card art and I remembered what I am supposed to be doing.
Also, my tax refunds came in this week. It’s always nice to check your bank account and find x amount of dollars more than you expected. I should probably start signing everything with ‘fenrysk’ at this point (so far I’ve only signed my work as ‘fenrysk’ for stuff that’d be seen on TeamLiquid), or re-brand to use my real name.
Painted for the Nymph ArtOrder Challenge. I was pretty intrigued by Mr. Schindehette’s breakdown of the various variations of nymphs across different landscapes in his research of the subject matter for the presentation of the challenge. I looked over all the different types and thought, “what’s my stake in this? what’s the story I will tell?” The encouragement from Jon to “take this challenge and turn it into something useful” for my portfolio had me considering the Warcraft version of dryads.
My heart leapt within me when I saw that Jeremy Cranford was going to be one of the judges. My brain defaulted to Warcraft mode and I put the project in the back of my mind for a while. After two/three weeks of failing to produce something for Udon’s Warcraft Tribute book (for lack of good composition and other technical challenges that left me unsatisfied with the images I had in progress), I decided to just set that aside and refocus on the Art Order challenge.
Over a boring Army Reserve drill weekend, I did a quick sketch of an idea that I had in mind, and an accompanying thumbnail value study. It’s amazing how having a good composition and value plan can make or break an image. Getting home, I went into the virtual reality of Azeroth to take screenshots of dryads and the forests of Kalimdor for my reference, and the work in progress can be seen in the previous blog entry. For the dryads in this painting, I mixed and matched design elements from the existing in-game models of dryads (older dryad game models had barely anything, while the newer ones had too much stuff) as to establish some hierarchy among the three figures.